Dev Devlog 1 - Smooth Operator Hey all – I'm back and I'm here to talk about the camera system in my upcoming Godot game based on the popular game, Vampire Survivors. Read the previous blog post if you want to learn more about my motivation around the game engine and project organization
Dev Devlog 0 - Getting back into the grind Hey all–it's been a minute! Actually its been exactly 8 months since my last post about my gamedev journey. To be honest I've had an itch to work on my side projects for awhile now but work has just been way to busy that I
Dev Building Boa Checker, a Rust-Based Bot for Battlesnakes Discover how I built 'Boa Checker', my Rust-based Battlesnake, to compete in a local tournament. This postmortem explores the highs and lows of my journey, offering insights into the fascinating intersection of competitive coding.
Dev Why I moved on from Unity and refuse to use Unreal for personal game dev Discover the challenges of using Unity and Unreal engines in game development, and why alternatives like Godot and Bevy may be the better choice for small teams and beginners in the field.
Dev Featured How I converted my Logitech G29 into a rudder system using the Pi Pico Join me on a DIY journey as I turn my Logitech G29 pedals into a flight simulator rudder system. Experience the excitement and challenges I faced creating this adaptable, cost-effective setup